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(+2)

I don't like the idea of using a fliter that makes it harder to read when the words are important and are in a 3D space. Took me like 5 tries on the game before I noticed a small line of text changed on the calibration hue. Doesn't help that you can think "set" is for setting a calibration test instead of setting the hue permanently

(+2)

Really enjoying this project! The PS1 aesthetic is one of my all-time favorites, and the visual direction is looking great. It’s always nice to see this style getting some love. Looking forward to seeing how things develop! Keep up the excellent work!

I can't seem to get the hue right. I've used all three colors on the lamp and off, and the terminal in the room to the right doesn't seem to have impact. Am I missing something?

You have to turn the lights on too!

(2 edits)

It's cute, but easy to softlock. (web, win10, firefox)
Spawn too many items or too fast (glitched calmness/muse's interactions), setting the wrong colour (setting locked, couldn't be changed to the right one), getting the cubes in the way (can't enter enclosure, getting 100% photos with no ending trigger). I assume purge was to get rid of objects, but nothing would happen.

I'm glad you found the game cute! ^^
Will work on these issues on the next update! Thank you so much for the feedback. :>

It seems to have very strange interactions with my PC's hardware, making it spin way harder than it ought to.

Are you playing on Web or the Desktop downloadable version?

Desktop, it only seems to have issues in fullscreen, though! Very strange since the game is clearly relatively small and shouldn't be intensive.

Yeah, same here. I'm trying to fix why the game's exports are coming out like that since it wasn't an issue in engine! I hope I get it fixed today still...

Hey author, just to let you know, the game isn't currently working on web

Thanks for informing me!!! Should be fixed ^^